> For the complete documentation index, see [llms.txt](https://critters-quest-1.gitbook.io/critters-quest-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://critters-quest-1.gitbook.io/critters-quest-docs/the-gathering/interface/14.-critters-hub/manage-critters/edit-critters/level-up.md).

# Level Up

<figure><img src="/files/kk5fyBPlmWSiSzWOMRhC" alt=""><figcaption></figcaption></figure>

The **Level Up** system lets you spend earned XP to enhance your Critter’s stats, shaping its strengths and playstyle over time. As you gain experience through gathering, combat, and exploration, you’ll unlock points that can be distributed into six key attributes—each directly affecting performance in battle, exploration, and resource collection.

***

#### **Leveling Overview**

Each level gained awards **Attribute Points** that can be assigned to core stats:

* **ATK (Attack Power):** Increases your Critter’s offensive strength.
* **DEF (Defense):** Reduces incoming damage from enemies.
* **HP (Health):** Expands your Critter’s total life pool.
* **CC (Critical Chance):** Raises the probability of landing critical hits.
* **CD (Critical Damage):** Boosts the impact of critical hits.
* **CT (Cooldown Time):** Reduces the delay between actions, improving speed.

XP is earned naturally through gameplay, and each level-up requires a fixed $QUEST cost based on your Critter’s current level range.

***

#### **XP & Costs**

Each level requires **500 XP** to unlock a new attribute point. Leveling costs scale as Critters progress:

| Level Range | Cost per Level | Total Cost |
| ----------- | -------------- | ---------- |
| 1–10        | 500 $QUEST     | 5,000      |
| 11–20       | 1,000 $QUEST   | 10,000     |
| 21–30       | 1,500 $QUEST   | 15,000     |
| 31–40       | 2,000 $QUEST   | 20,000     |
| 41–50       | 3,000 $QUEST   | 30,000     |
| 51–60       | 4,000 $QUEST   | 40,000     |
| 61–70       | 5,000 $QUEST   | 50,000     |
| 71–80       | 6,000 $QUEST   | 60,000     |
| 81–90       | 7,500 $QUEST   | 75,000     |
| 91–100      | 10,000 $QUEST  | 100,000    |

All costs are deducted directly from the Critter’s personal $QUEST balance.

***

#### **Attribute Management**

Assign points freely to shape your Critter’s identity:

* Offense-heavy builds invest in **ATK, CC, and CD**.
* Defensive builds emphasize **DEF and HP**.
* Speed-focused builds prioritize **CT reduction**.

Players can **reset attribute points** at any time for a small $QUEST fee, restoring the Critter’s stats to base values and allowing full redistribution.

***

#### **Interface Features**

* **XP Bar:** Displays current XP and progress toward the next level.
* **Attribute Tracker:** Shows current points allocated per stat with + and – buttons for adjustment.
* **Reset Attribute Points:** Instantly clear all allocations for re-spec customization.
* **Level Up Button:** Confirms level-up action and applies costs.

***

#### Strategy Tip

Plan attribute builds around your Critter’s natural strengths—mixing ATK-heavy and DEF-heavy builds can optimize gathering efficiency and long-term $QUEST earnings.


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