> For the complete documentation index, see [llms.txt](https://critters-quest-1.gitbook.io/critters-quest-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://critters-quest-1.gitbook.io/critters-quest-docs/glossary.md).

# Glossary

<details>

<summary>Birds Eye Viewing</summary>

New Camera Mode\*: Toggle overhead perspective of your town

•⁠ ⁠*Drag Navigation*: Click and drag to move around without character walking

•⁠ ⁠*Direct Building Interaction*: Click buildings directly to interact instantly

•⁠ ⁠*Improved Efficiency*: Faster town management and navigation

•⁠ ⁠*Beta Testing*: Currently in testing phase for player feedback

</details>

<details>

<summary>Bubbling Barrel</summary>

(Alchemist) - Build and upgrade your laboratory to brew powerful potions, master glass blowing techniques, and discover rare alchemical materials!\
\
The alchemist processes raw materials to create potions and blow glass vials needed for potion crafting.

Potions serve as powerful enhancement items that assist Critters throughout their journey in Valdara, providing benefits for PVP combat, PVE encounters, and resource gathering activities.\
\
[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)

</details>

<details>

<summary><a href="#beta-points-leaderboard">Beta Points Leaderboard</a></summary>

Competitive Rankings\*: Track and compare beta participation with other players

•⁠ ⁠*Point Earning*: Earn points by playing the game and completing activities

•⁠ ⁠*Daily Login Streaks*: Multiplier bonus increases with consecutive daily logins

•⁠ ⁠*Reward Structure*: Complete breakdown of point values available in the Rewards Structure tab

•⁠ ⁠*Live Leaderboard*: Real-time rankings showing top players, ranks, and total points

•⁠ ⁠*Future Announcements*: Leaderboard rewards and prizes to be revealed

</details>

<details>

<summary>Building</summary>

To "upgrade" your Town, Bank and Workshops travel to them from within the Town Map, where you can enter and click on the "Upgrade" Button in the bottom Nav. Each Workshop will require specific resources to build and upgrade it unlocking advanced features.\
\
[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)

</details>

<details>

<summary>Cloned Editions</summary>

Cloned Editions (Cloned Masters) Born from Masters, these Critters inherit:

* Born from Masters, these Critters inherit: Base stats & attributes: Retain the core characteristics of their Master.
* Visual characteristics: Maintain the visual identity of their Master.
* Name from Master: Carry the name of their Master, which can be updated by the Master Edition owner.
* Gaming capabilities: Fully participate in all gaming activities.
* Can be lost or burned in PvP: Vulnerable in high-risk battles.
* Transferable Contents: Can be consumed to transfer contents or experience to another Critter.
* Individual Treasure Chest: Each Cloned Edition has its own Token Bound Wallet that can hold $QUEST tokens and other assets.
* Unique Equipment: Can equip unique items such as weapons, hats, shields, boots, and amulets.
* Independent Rewards: Earn rewards in the game independently of the Master Edition.
* Game Participation: Can participate in all the same activities as Master Editions, but with the risk of being lost or burned in PvP.

</details>

<details>

<summary>Clone Minting System</summary>

Master Edition Cloning:\
•⁠ ⁠*Clone Your Critters*: Master Editions can now create mintable clones\
•⁠ ⁠*Mint Explorer Page*: Access via Dath Platypus NPC in town to view all existing mints

⁠*Advanced Mint Configuration*:

* Set supply (maximum 15 clones in circulation at once)
* Configure mint price in SOL
* Choose $QUEST allocation method (fixed distribution or bonding curve)
* Set launch date with 24-hour minimum delay requirement
* Optional end date (minimum 24 hours active duration)
* Filter and sort mints by various criteria

⁠*Comprehensive Mint Details*:

* Full base stats display (ATK, DEF, HP, CC, CD, CT)
* Equipment information
* Rarity and power ratings
* $QUEST allocation tracking
* Supply monitoring (in circulation vs. total minted)
* Real-time mint status (Active/Inactive/Minting/Ended)&#x20;
* ⁠*Multiple Access Points*: Start clones from explorer page, clone revenue tab, or critter info card

⁠*Strategic Economy*: Allocate $QUEST to clones since players need town $QUEST to use them (DevNet has no $QUEST marketplace)

⁠*Quick Mint Feature*: Fast-mint directly from explorer page with one-click access

</details>

<details>

<summary>Collectibles</summary>

Collectibles within the Critter Quest ecosystem include:\
\
• Master Edition Critters\
• Multipliers\
• Tools\
• Towns

</details>

<details>

<summary>Critter</summary>

Critters are the hero-characters species in Critters Quest

</details>

<details>

<summary>Critters Hub / Button</summary>

Centralized Management Interface\*: New dedicated Critters button with a comprehensive three-tab system

*Manage Tab*:

* View all critters with equipment slots (tool, hat, boots, accessory)
* Display level, star rating, and gathering power (G.P.)
* Search critters by name
* Visual equipment management with interactive icon slots

*Gathering Tab*:

* Real-time overview of active critters with status tracking
* Active critters count and availability statistics
* Potential $QUEST earnings tracker
* Detailed information: location, time remaining, estimated rewards, HP status
* Quick action buttons for efficient management

*Cloning Tab*:

* Clone revenue dashboard and management system
* View demand metrics (shows how many players need your critter for promotion)
* Start, stop, and claim clone mint earnings
* Monitor cloning performance and profitability

</details>

<details>

<summary>Darth Platypus NPC</summary>

Clone Minting Hub: \
Now interactable in town as the central location for all clone-related activities\
\
\&#xNAN;*Mint Explorer Access*:\
Opens a comprehensive mint browsing and management interface

</details>

<details>

<summary><a href="#deposit">Deposit</a></summary>

**Deposit:** Move $QUEST and resources from your connected wallet (Privy) into your Town Bank to fund in-game activity and upgrades.

</details>

<details>

<summary><a href="/pages/zM5iDHOBI3q6YZZAZBsA">Events System</a></summary>

Tool Claim Event\*: "Spin for a Tool" interactive wheel system

⁠*Genesis Quest Integration*:

* Mainnet Genesis Quest stakers with completed % unlock can claim tools on DevNet
* DevNet claims are separate and do NOT affect mainnet rewards
* View staking status and progress within event tab

⁠*Spin Mechanics*:

* Random tier between Wood and Steel tools
* Bulk spin up to 25 tools at once or individual spins
* Spin counter displays available spins
* "Spin Max" toggle for bulk operations
* ⁠*Staking Status Display*: Track mainnet staked NFT progress

Coming Soon:

•⁠ ⁠*Tasks Tab*: Currently locked, launching in future update

•⁠ ⁠*Achievements Tab*: Currently locked, launching in future update

</details>

<details>

<summary>Ecosystem</summary>

The Critters Quest ecosystem includes:\
\
•  Website / DAPP\
• "The Gathering" (V1 Game)\
• $QUEST Token\
• Critters Quest (Trading Card Game)

</details>

<details>

<summary>Forge</summary>

The heart of your Town’s crafting power — a workshop where Critters turn raw resources into tools, weapons, and upgrades. As you upgrade the Forge, you unlock the ability to create stronger gear, speeding up gathering and giving your Town a strategic edge in the race for resources.

</details>

<details>

<summary>The Gathering</summary>

Critters mine to gather resources —wood, stone, herb, ores and more. These goods fuel your Town’s growth and hold on-chain value as $TOKENS, making every gathering both survival, strategic, and valuable.

</details>

<details>

<summary><strong>Genesis Quest</strong> </summary>

Giving Master Edition holders the ability to unlock their bound $QUEST tokens and put them to work. By staking, players not only release $QUEST at a steady rate but also earn access to tool claim milestones, multiplier boosts, and special rewards tied to their activity. During the Token Generation Event, a share of SOL raised will flow back to staked Masters in proportion to their $QUEST contributions, making Genesis Quest both a way to support the ecosystem and a direct path to value creation. It’s the starting line where strategy, commitment, and rewards come together.\
\
<https://critters.quest/genesis-quest>

</details>

<details>

<summary>Gleaming Nest</summary>

(Jeweler) - Build and upgrade your workshop to craft exquisite jewelry, improve success rates, and unlock precious gem-working techniques!\
\
Your town's specialized gem crafting and enhancement workshop, where raw gems are refined into powerful augmentations for your tools, weapons, and equipment. This mystical workshop houses the knowledge and equipment necessary for both gem combination and socketing services, making it essential for players seeking to maximize their gathering efficiency and equipment effectiveness. The resident gem master NPC provides expertise in gem manipulation, offering services that transform basic gems into tier-enhanced versions and embed gems into socketed items.

At the Gleaming Nest, you can combine multiple lower-tier gems to create single higher-tier gems with enhanced properties and effects. This gem fusion process allows you to consolidate numerous basic gems into fewer, more powerful enhancement options that provide superior bonuses to your equipment. The workshop's primary service involves socketing gems into tools, weapons, and equipment that have successfully rolled socket slots during crafting. Once a gem is socketed, it provides permanent bonuses such as increased gathering yields, enhanced durability, improved combat effectiveness, or specialized utility effects depending on the gem type and tier. Gems can be removed from sockets and transferred between items, allowing you to reorganize your enhancements as you acquire better equipment. The Gleaming Nest's capabilities scale with your town level, unlocking access to higher-tier gem combination recipes and more powerful socketing services as your settlement advances.

[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)

</details>

<details>

<summary>Hero Critter</summary>

Your Hero Critter is the one you walk around your Town with. Your PFP Critter is the one you will see as your in-game profile pic.

</details>

<details>

<summary>Leveling Up System (XP)</summary>

XP & Leveling

•⁠ ⁠*XP Progression*: Earn XP through gameplay activities

•⁠ ⁠*Level-Up Costs*: Spend $QUEST to apply level upgrades with scaling costs:

* Levels 1-10: 500 $QUEST per level (5,000 $QUEST total)
* Levels 11-20: 1,000 $QUEST per level (10,000 $QUEST total)
* Levels 21-30: 1,500 $QUEST per level (15,000 $QUEST total)
* Levels 31-40: 2,000 $QUEST per level (20,000 $QUEST total)
* Levels 41-50: 3,000 $QUEST per level (30,000 $QUEST total)
* Levels 51-60: 4,000 $QUEST per level (40,000 $QUEST total)
* Levels 61-70: 5,000 $QUEST per level (50,000 $QUEST total)
* Levels 71-80: 6,000 $QUEST per level (60,000 $QUEST total)
* Levels 81-90: 7,500 $QUEST per level (75,000 $QUEST total)
* Levels 91-100: 10,000 $QUEST per level (100,000 $QUEST total)

#### Attribute Point System

•⁠ ⁠*Customizable Stats*: Each level grants spendable attribute points •⁠ ⁠*Attribute Scaling*:

* *ATK*: +1 per point (max +100 ATK)
* *DEF*: +1 per point (max +100 DEF)
* *HP*: +5 per point (max +500 HP)
* *CC* (Critical Chance): +0.1% per point (max +10% CC)
* *CD* (Critical Damage): +2% per point (max +200% CD)
* *CT* (Cooldown Time): +100s per point (max +10,000s)

*Attribute Reset*: Reset points to base stats with $QUEST cost and cooldown period

*Critter Balance System*: All leveling and promotion costs come from individual critter's $QUEST balance, not town balance

</details>

<details>

<summary>Master Edition Critters</summary>

The sovereign Critters that command real power:

* Can mint 15 Cloned Editions: Each Edition inherits base stats, visual characteristics, and gaming capabilities. Master Editions can allocate a portion of their bound $QUEST tokens to Cloned Editions during minting, enhancing their utility and value.
* Earn royalties from mints & sales: Continuous revenue generation from Edition mints and secondary sales.
* Receive partner airdrops: Directly into their Token Bound Wallet.
* Permanent & indestructible: Ensuring lasting value and security.
* On-chain Renaming: Masters can rename their Critter, and the new name reflects on all Cloned Editions.
* Ability Management: Masters can add and remove abilities, which also reflect on Cloned Editions.
* Individual Treasure Chest: Each Master Edition has its own Token Bound Wallet that can hold $QUEST tokens and other assets.
* Unique Equipment: Can equip unique items such as weapons, hats, shields, boots, and amulets.
* Independent Rewards: Earn rewards in the game independently of Cloned Editions.
* Game Participation: Can participate in all the same activities as Cloned Editions, but with the added security of being indestructible.

Strategic Implications

* Master Editions: Ideal for long-term value accumulation and strategic gameplay. Their indestructibility ensures lasting value. The ability to rename and manage abilities adds another layer of customization and strategic depth. They offer tactical flexibility and the potential for high rewards, appealing to both collectors and active players.
* Editions: Suitable for active gameplay, with the risk of loss adding strategic depth to battles. They can also be strategically consumed to transfer valuable contents or experience to another Critter. They offer immediate gameplay utility and the potential for high rewards, appealing to active players willing to take on higher risks for potentially greater returns.

How This Affects Gameplay

* Master Editions: Serve as the foundation, generating value and providing strategic advantages. They are the core assets that accumulate and store value over time. The ability to rename and manage abilities enhances their utility and adaptability. They can participate in all activities but are indestructible, making them lower risk.
* Editions: Provide tactical flexibility, allowing players to engage in high-risk, high-reward activities. Their consumability adds another layer of strategy, enabling players to enhance other Critters with their contents or experience. They can participate in all activities but are vulnerable to loss or burning in PvP, making them higher risk.

Value Proposition

* Master Editions: Offer permanent value storage and revenue generation, making them ideal for collectors and long-term holders. Their Token Bound Wallet ensures that all earned value remains secure and transferable. The ability to rename and manage abilities adds unique strategic value. They provide immediate gameplay utility and the potential for high rewards, appealing to both collectors and active players.
* Editions: Provide immediate gameplay utility and the potential for high rewards, appealing to active players. Their ability to be consumed for transferring contents or experience adds unique strategic value. They offer the same rewards as Master Editions but with the added risk of loss or burning in PvP.

</details>

<details>

<summary>Mine Items</summary>

Search across the World Map to uncover mineable treasures. Each discovery yields unique resources for your journey, all driving you toward the greater goal of gathering and withdrawing the most $QUEST over time.

[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#item-identification-system)\ <br>

</details>

<details>

<summary>Mystic Mirror</summary>

(Oracle) - Build and upgrade your sanctum to identify mysterious items, unlock ancient recipes, and expand your mystical knowledge.\
\
Your primary tool for identifying unknown recipes discovered while gathering throughout the game world. These unidentified recipes can contain formulas ranging from basic Tier 1 crafting patterns to rare Tier 10. Your MyMirror's level determines which tiers you can reveal: a Level 1 Mirror only identifies Tier 1 recipes, while a Level 10 Mirror can potentially reveal any tier through weighted probability chances. Higher Mirror levels require more resources to upgrade and operate, but offer access to more valuable recipe identification possibilities.

[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)

</details>

<details>

<summary>Muddy Anvil</summary>

(Blacksmith) - Build and upgrade your forge to craft superior tools, unlock advanced smelting recipes, and expand your metalworking capabilities!\
\
Serves as your town's essential blacksmithing workshop, where raw materials are transformed into functional tools and equipment through the ancient arts of forging and smelting. This foundational workshop provides critical services for both tool maintenance and creation, making it one of the most frequently visited locations in your settlement. The resident blacksmith NPC offers tool crafting, repair services, and ore smelting operations that convert raw materials into refined components for higher-tier crafting projects.

At the Muddy Anvil, you can craft new tools using gathered resources and appropriate recipes, ensuring your Critters have the equipment needed for efficient resource gathering across the world map. The repair function allows you to restore damaged tools to full functionality, extending their lifespan and maintaining peak gathering efficiency. The smelting station processes raw ores into refined metals and crafting components, creating materials needed for advanced workshop projects. As your town progresses and the Muddy Anvil receives upgrades, it will expand to include equipment crafting capabilities for weapons, shields, armor, and other combat gear, transforming from a simple tool workshop into a comprehensive armory that supports both economic and combat progression throughout your Critters Quest journey.

[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)

</details>

<details>

<summary>PFP Critter</summary>

Your PFP Critter is the one you will see as your in-game profile pic. Your Hero Critter is the one you walk around your Town with.&#x20;

</details>

<details>

<summary>Placing Town</summary>

The first big choice in The Gathering — it determines which resources your Critters can reach and how quickly you can start growing. With the World Map always shifting, smart placement gives you an edge in mining, crafting, and racing for $QUEST.\
\
[Learn more](/critters-quest-docs/critter-quest-guides/town-population-management.md)

</details>

<details>

<summary><strong>Privy</strong> </summary>

Privy is a wallet infrastructure service that simplifies web3 onboarding and authentication for Critters Quest players. Instead of requiring users to manually set up crypto wallets or navigate complex blockchain interactions, Privy creates seamless account creation through familiar methods like email, phone, or social media login. Once logged in, Privy automatically generates and manages a blockchain wallet in the background, allowing players to interact with tokens, NFTs, and smart contracts without needing prior cryptocurrency experience.

This integration means new players can start playing Critters Quest immediately without the traditional barriers of downloading wallet extensions, securing seed phrases, or purchasing cryptocurrency for gas fees. Privy handles the technical blockchain operations while presenting a familiar, web2-style user experience, making the game accessible to mainstream audiences while still maintaining full ownership and control of in-game assets on the blockchain.\
\
[Learn More](https://www.privy.io/)

</details>

<details>

<summary>Recipes </summary>

Recipes are essential crafting components required for creating weapons, armor, consumables, and tools throughout your Quest journey. Every crafting action in the game consumes a recipe of the appropriate tier—Tier 1 recipes for basic equipment and early towns, scaling up to Tier 10 recipes for legendary gear and advanced items. These recipes are consumed during the crafting process rather than being permanent unlocks, creating ongoing demand as you progress through different content and upgrade your equipment and settlements.

Recipe requirements span all progression levels, ensuring continuous utility regardless of your advancement. Early town development requires large quantities of lower-tier recipes for foundational buildings and basic equipment, while advanced settlements need higher-tier recipes for specialized structures and masterwork items. Even at maximum progression, you'll still need lower-tier recipes for common consumables, tools, and standard equipment replacements.

</details>

<details>

<summary>Regions</summary>

Each Region holds a Titan’s legacy, their essence crystallized into artifacts and landmarks that shape the land itself. These regions are more than territories—they are living echoes of the Seven who sacrificed their forms, and of Gravitax, whose dominion still pulls from the heart of Valdara. \
\
Across mountains, rivers, and roots, Critters must venture into these lands to test their courage, gather resources, and face the Titans who manifest to guard each domain. To conquer a region is not just to claim its bounty—it is to wield a fragment of ancient power while resisting the growing weight of Gravitax and the World Bank, whose vault stirs within the Nexus. \
\
Choose wisely where you travel. These Bosses are no mere guardians—they are the Titans themselves returned in spirit. Defeat them, and you carry a fragment of Valdara’s fate.

</details>

<details>

<summary>Resources</summary>

Resources are the fundamental materials used for crafting, trading, and progression in Critters Quest, serving as the backbone of both gameplay and economic systems. These materials fall into two main categories: raw materials gathered directly from world map nodes through mining and harvesting, and crafted resources created by combining raw materials in workshops for higher-tier applications. All resources exist as tradeable tokens that can be swapped for $QUEST, traded in liquidity pools, or stored in your Town Bank. Players send Critters to resource nodes that spawn across the world map to collect materials, which are then consumed in workshops to create advanced materials and items. As your town level increases, new types of resource nodes become available, introducing additional materials to gather, craft, and trade. Since all resources are inherently tradeable tokens, they create real economic value from gameplay activities, allowing players to monetize their gathering and crafting efforts. Effective resource management becomes crucial for town development, workshop upgrades, and participating in the tokenized economy, making every gathering expedition and crafting decision part of a larger strategic progression system where all materials have immediate market value.

[Learn More](/critters-quest-docs/critter-quest-guides/resource-gathering.md)

</details>

<details>

<summary><a href="#resources">Resource Search</a></summary>

Search for specific resources across the entire map

•⁠ ⁠*Auto-Navigation*: Map automatically navigates to spots containing searched resources

•⁠ ⁠*Quick Resource Location*: Instantly find gathering locations for needed materials

</details>

<details>

<summary>Sockets</summary>

Sockets are special enhancement slots that can randomly appear on tools, weapons, and equipment during the crafting process. When an item successfully rolls a socket, it gains the ability to be enhanced with gems through your town's Gleaming Nest facility. The level of your Gleaming Nest determines which tier gems you can socket and how powerful the enhancements can be. Socketed gems provide various bonuses depending on the item type—gathering efficiency for tools, combat effectiveness for weapons, or defensive capabilities for equipment—making socketed items significantly more valuable than their standard counterparts.

To socket a gem into any item, you must have both an item with an available socket and access to a Gleaming Nest of sufficient level for the gem tier you wish to install. Gems can be removed from socketed items, allowing you to transfer valuable gems between different pieces of equipment as you upgrade or change your gear. The rarity of socketed items combined with the investment required to upgrade your Gleaming Nest creates a meaningful progression system for optimizing your tools, weapons, and equipment across all gameplay activities.

[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#advanced-features)

</details>

<details>

<summary><a href="#star-promotion-system">Star Promotion System</a></summary>

Incremental Star Progression\*: Advance through fractional star levels from 0.2 stars up to 5.0 stars (25 total promotion stages)

*Progression Path*: Each 0.2 star increment (0.2 → 0.4 → 0.6 → 0.8 → 1.0 → 1.2, etc.) requires a separate promotion

⁠*Major Star Milestones*: Full stars at 1.0, 2.0, 3.0, 4.0, and 5.0 represent significant power increases

*Escalating Costs*: $QUEST costs scale exponentially to maintain progression balance:

* 0.2 Stars: 1,000 $QUEST (1,000 cumulative)
* 1.0 Star: 5,000 $QUEST (12,000 cumulative)
* 2.0 Stars: 15,000 $QUEST (57,000 cumulative)
* 3.0 Stars: 40,000 $QUEST (187,000 cumulative)
* 4.0 Stars: 100,000 $QUEST (527,000 cumulative)
* 5.0 Stars: 250,000 $QUEST (1,377,000 cumulative total)

Clone Consumption Requirements\*:

* *First Promotion (0.2 stars)*: ANY critter clone can be used (except clones of itself)
* *Subsequent Promotions*: Specific edition number required for each advancement&#x20;

*Stat Multipliers*: Each promotion level adds permanent multipliers to all existing critter stats

*Requirement Refresh System*:

* 3 refreshes available to reroll required critter edition
* Incremental $QUEST cost (paid from critter's balance)
* Refreshes reset every 3 days or immediately upon successful promotion

⁠*Permanent Clone Destruction*: Consumed clones are permanently destroyed in the promotion process

*Quick Mint Integration*: View if required clone edition is available for immediate minting

</details>

<details>

<summary>Stats Display</summary>

Comprehensive Overview\*: Detailed stats breakdown showing contribution from each source:

* *BASE*: Original critter base attributes
* *LVL*: Bonuses from level-up attribute point allocation
* *PROMO*: Multipliers from star promotion system
* *EQUIP*: Bonuses from equipped items (hats, boots, accessories)
* *TOTAL*: Final calculated stat with cumulative bonus in parentheses •⁠ ⁠*Combat vs. Gathering*: Equipment bonuses apply to combat stats only; gathering efficiency calculated separately

</details>

<details>

<summary><a href="#swap">Swap</a></summary>

**Swap:** Instantly exchange resources or $QUEST directly within your Town Bank—no external wallet required.\
\
The Swap is Critters Quest's integrated trading system where all resource tokens can be exchanged for $QUEST through decentralized liquidity pools. Built on Meteora's DLMM (Dynamic Liquidity Market Maker) technology, the swap provides natural price discovery for all in-game resources as players begin gathering and minting resource tokens through gameplay. The system is bootstrapped with one-sided $QUEST liquidity, while the resource side of each pool develops organically as players discover, gather, and decide to trade their materials, creating a self-regulating economic ecosystem.

Resource pools start with only $QUEST liquidity provided by the game, with no initial resource tokens supplied. As players explore the world map and gather materials, they mint new resource tokens that enter circulation for the first time. When players choose to trade these resources for $QUEST, natural price discovery occurs based on supply and demand dynamics - scarce resources from difficult gathering locations command higher prices, while abundant materials settle at market-appropriate rates. This organic growth model ensures that resource values reflect actual gameplay utility and scarcity rather than artificial pricing. The swap integrates seamlessly with your Town Bank, allowing direct trading from your stored resources, and creates a truly player-driven economy where resource prices fluctuate based on gathering patterns, crafting demand, and individual player decisions about whether to use materials for progression or convert them to $QUEST.

</details>

<details>

<summary>Town</summary>

Collectible, token-bound assets gifted to every Master Edition Critter when signing into the game. Serving as your personal hub, a Town is where all activity begins — from placing workshops and managing resources to tracking your Critters’ growth. Each Town can be upgraded through **15 levels**, with every stage unlocking stronger gathering power, better crafting efficiency, and expanded infrastructure. The goal is simple: grow your Town and its workshops into a thriving mid-evil hub that fuels your rise across Valdara.\
\
[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)

</details>

<details>

<summary>Town Bank</summary>

Build and upgrade your vault to secure more resources, increase your withdrawal limits, and protect your growing wealth!\
\
**Overview**

The Town Bank is your primary economic storage facility in Critters Quest, serving as the central hub for managing your $QUEST tokens and resource tokens.

**Core Functions**

**Storage**

* **$QUEST Tokens**: Primary game currency storage
* **Resource Tokens**: Material tokens earned through gameplay

**Withdrawal System**

* **Daily Limits**: Restricted daily withdrawal amounts to your external wallet
* **Upgrade Benefits**: Higher bank levels increase daily withdrawal capacity

Upgrading your Town Bank increases your daily withdrawal limits and enhances your overall economic capacity in the game.

[/pages/G9DxY5gDxoSawV2Uvg3m#id-2.-town-bank-quest](https://critters-quest-1.gitbook.io/critters-quest-docs/pages/G9DxY5gDxoSawV2Uvg3m#id-2.-town-bank-quest "mention")

</details>

<details>

<summary>Token-Bound</summary>

Token Bound Accounts (TBAs) are smart contract wallets that allow NFTs to directly own and control assets, rather than storing everything in the player's main wallet. In Critters Quest, both your Critter NFTs and Town NFTs utilize TBAs to create true asset ownership at the character and settlement level. This means that all resources, tools, equipment, and progress are stored directly on the NFT itself, creating a more immersive and portable gaming experience where your assets travel with your characters rather than being tied to your wallet address.

When you own a Critter or Town NFT with a Token Bound Account, that NFT can hold its own resource tokens, equipment, and other in-game assets independently. This creates clear asset separation between different characters and towns you might own, prevents accidental transfers of character-specific items, and enables more sophisticated trading scenarios where you can sell an entire equipped character or developed town as a complete package.&#x20;

<https://critters.quest/about>

</details>

<details>

<summary>Town Hall</summary>

Build and upgrade your town center to unlock new buildings, expand your territory, and grow your thriving settlement! The Town Hall is the heart of your settlement—a hub for upgrades, shortcuts, and personalization. From here, unlock swift access to your workshops, fortify your walls to defend against attacks, and bestow a unique name upon your Town. All paths to growth begin within your Town Hall.

</details>

<details>

<summary>Town Map</summary>

The Town Map serves as your central hub where all crafting, upgrading, and progression activities take place through a network of specialized workshops. Each workshop houses unique NPCs who provide essential services for advancing your character, equipment, and town development. As your town level increases, you'll unlock access to new workshops and higher-tier services, creating a clear progression path tied directly to your settlement's growth.

Your town contains several key workshop areas including the Muddy Anvil for tool crafting, the Mystic Mirror chamber for recipe identification, the Gleaming Nest for gem socketing/crafting, and various other specialized crafting stations. Each workshop requires interaction with its corresponding NPC to access services—whether that's commissioning new equipment, repairing existing gear, or processing materials. The workshop NPCs also serve as quest givers and sources of crafting knowledge, providing both mechanical functions and narrative context for your town's development.

Workshop availability and capabilities scale with your town level, ensuring that progression feels meaningful and unlocks new possibilities rather than just higher numbers. Early workshops focus on basic crafting and essential services, while advanced town levels reveal specialized workshops for legendary crafting, advanced gem cutting, and unique enhancement services. This integrated approach makes your town feel like a living, growing settlement where every building and NPC contributes to your overall progression journey.

</details>

<details>

<summary>Upgrade</summary>

Upgrade your Town, Walls and Workshops to maximize strength. Upgrading can be done in each Workshop, at the Town Hall and Bank

[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)

</details>

<details>

<summary>Workshops</summary>

[Muddy Anvil](#muddy-anvil) (Blacksmith) - Build and upgrade your forge to craft superior tools, unlock advanced smelting recipes, and expand your metalworking capabilities!

[Bubbling Barrel](#bubbling-barrel) (Alchemist) - Build and upgrade your laboratory to brew powerful potions, master glass blowing techniques, and discover rare alchemical materials!

[Gleaming Nest](#gleaming-nest) (Jeweler) - Build and upgrade your workshop to craft exquisite jewelry, improve success rates, and unlock precious gem-working techniques!

[Mystic Mirror](/critters-quest-docs/glossary.md#mystic-mirror) (Oracle) - Build and upgrade your sanctum to identify mysterious items, unlock ancient recipes, and expand your mystical knowledge.

[Critter Quest Guides](/critters-quest-docs/critter-quest-guides.md#town-building-system)<br>

</details>

<details>

<summary>World Map</summary>

The World Map represents the vast open world of Valdara where players venture beyond their towns to explore, gather resources, and engage with the broader game world. This expansive landscape serves as the primary arena for resource collection, PVP encounters, and territorial control, connecting all players within a shared persistent environment. Resource nodes spawn throughout the map providing different materials that Critters can gather, while other players' towns dot the landscape, each representing unique settlements and potential allies or rivals in your journey through Valdara.

The world contains diverse challenges and opportunities including formidable world bosses that require strategic planning and powerful Critters to defeat, roaming monsters that provide PVE combat encounters and valuable loot, and the prestigious World Bank—a major territorial objective that serves as a focal point for large-scale PVP competition. Different regions across Valdara offer unique characteristics, resource types, and environmental challenges, with access to new areas unlocking as your town level progresses and your influence expands.

Navigation through the World Map requires strategic thinking as players must balance resource gathering efficiency, combat readiness, and territorial positioning. The interconnected nature of the world means that actions taken in one region can influence opportunities and conflicts in others, creating a dynamic ecosystem where economic, social, and military considerations all play crucial roles in long-term success. This integrated approach makes the World Map feel like a living, breathing world where every expedition contributes to your overall progression and standing within the broader Valdara community.

</details>

<details>

<summary><a href="#withdraw">Withdraw</a></summary>

**Withdraw:** Transfer assets from your Town Bank back to your connected wallet once your bank is built and withdrawal limits allow.

</details>


---

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