> For the complete documentation index, see [llms.txt](https://critters-quest-1.gitbook.io/critters-quest-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://critters-quest-1.gitbook.io/critters-quest-docs/critter-quest-guides/town-placement-and-relocation.md).

# Town Placement & Relocation

## Initial Town Placement

### First-Time Placement Process

When starting in CrittersQuest, your initial town placement follows a specific payment structure:

* **Payment Source**: The critter you choose to populate your town pays for the first placement
* **Cost**: Uses the selected critter's **Locked Quest** tokens(500 Minimum)
* **One-Time Process**: This special payment method only applies to your very first town placement
* **Critter Selection**: Choose wisely, as this critter will lose Quest tokens for the placement cost

### Initial Placement Strategy

Consider these factors when choosing your first location:

1. **Resource Accessibility**: Look for areas with multiple Tier 1 resources nearby
2. **Faction Bonuses**: Place on land matching your primary critter's faction for movement bonuses
3. **Future Growth**: Consider proximity to higher-tier resources you'll access later
4. **Expansion Room**: Ensure space for future town growth and building placement

## Town Relocation System

### Payment Structure for Moves

After your initial placement, all town relocations follow different rules:

* **Payment Source**: **Town Bank Quest** only (not critter Locked Quest)
* **Cost Scaling**: Location determines the actual Quest cost from town bank

### Prerequisites for Moving

#### Critter Requirements

* **All Critters Home**: Every critter must be returned to your town base
* **No Active Missions**: Cannot have any critters gathering, traveling, or on missions
* **Sufficient Quest**: Moving  needs 500+ Quest (execution requirement)
* **Town Bank Funds**: Sufficient Quest in town bank to cover the move cost

#### Operational Status Check

Before attempting to move, verify:

* No critters are currently gathering resources
* No critters are traveling to or from resource nodes
* No crafting or building operations are pending critter involvement
* All critters show as "idle" or "at home" status

## Location-Based Pricing

### Distance from World Bank

The cost to relocate your town varies dramatically based on proximity to the central World Bank:

| Location Zone    | Distance from Center     | Relative Cost    |
| ---------------- | ------------------------ | ---------------- |
| **Outer Rim**    | Furthest from World Bank | **Lowest Cost**  |
| **Mid Zone**     | Moderate distance        | **Medium Cost**  |
| **Inner Zone**   | Close to World Bank      | **High Cost**    |
| **Central Zone** | Adjacent to World Bank   | **Highest Cost** |

### Cost Scaling Factors

* **Exponential Increase**: Costs rise sharply as you approach the center
* **Premium Locations**: Central plots may cost 10x+ more than outer rim locations
* **Strategic Investment**: Higher costs often reflect better resource access or other benefits

## Strategic Relocation Planning

#### Economic Factors

* **Movement Costs**: Balance relocation cost against long-term benefits
* **Faction Bonuses**: 15% movement speed increase on matching faction lands
* **Travel Efficiency**: Reduced travel times to key locations

#### Competitive Elements

* **Player Density**: Consider competition for local resources
* **Looting Opportunities**: Proximity to areas where players gather
* **Defensive Positioning**: Distance from highly contested areas

## Relocation Process

### Pre-Move Checklist

1. **Recall All Critters**: Ensure every critter has returned home
2. **Check Town Bank**: Verify sufficient Quest for the intended location
3. **Select Moving Critter**: Choose a critter with 500+ Locked Quest
4. **Scout Target Location**: Confirm the plot is available and suitable

### Move Execution

1. **Choose Destination**: Select your target plot on the world map
2. **Confirm Costs**: Review the Quest cost
3. **Execute Move**: Complete the relocation transaction
4. **Verify Placement**: Confirm your town appears in the new location

## Common Relocation Mistakes

### Planning Errors

* **Insufficient Funds**: Not checking town bank Quest before attempting moves
* **Active Critters**: Trying to move while critters are still deployed
* **Poor Timing**: Moving during resource spawns or important gathering periods

### Location Errors

* **Overcrowding**: Moving to areas with too much player competition
* **Faction Misalignment**: Ignoring faction movement bonuses in location selection

### Economic Errors

* **Overspending**: Moving to premium locations too early in progression
* **Frequent Moving**: Relocating too often, draining Quest reserves
* **Impulse Decisions**: Moving without proper cost-benefit analysis


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://critters-quest-1.gitbook.io/critters-quest-docs/critter-quest-guides/town-placement-and-relocation.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
